Rugby 15
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Rugby 15 is a rugby union video game developed by HB Studios[1] and published by Bigben Interactive on PlayStation 4, Xbox One, PlayStation 3, Xbox 360, PlayStation Vita and PC. The game is notable for its negative reviews.
Rugby 15 featured the Northern Hemisphere Rugby Union licenses while its only real rival in terms of Rugby Union video games, Rugby Challenge 3, featured the Southern Hemisphere licences. HB Studios had not developed a rugby union game since Rugby World Cup 2011, which was published by 505 Games. HB Studios then however announced the intention to start releasing an annual rugby game.[1] This did not occur, and future videogames in the series were developed by a different studio.
A well-known personality in world rugby, Jacques Laurans had a successful playing career, winning junior and senior titles in France in 1958 and 1965 respectively, before moving into administration and holding roles with the Fédération Française de Rugby (FFR), World Rugby and the Six Nations. He spent 25 years with the FFR in various roles and was a World Rugby Council member for France from 1997-2016, as well as a Rugby World Cup Director from 2000-08. He is currently president of the Albert Ferrasse Federation which helps injured rugby players in France.
Seven players, 14 minutes, and mere millimeters between victory and defeat. Summer is here, and Rugby Sevens has begun. The little brother of rugby that grew three inches over the winter. The speed, simplicity, and ease of play have led to a sudden rise in the popularity of rugby 7s.
As far as the culture of rugby, the games are closely intertwined, yet the structure of a 7s competition is vastly different from 15s. Instead of having a single, season-long competition, the 7s season is broken into multiple weekend-long tournaments. Between four and six games are played in a day, with up to eight taking place during a weekend Rugby Sevens tournament.
A rugby 7s Scrum-Half is one of the most skillful players on a 7s team. They often take kickoffs and defend as the sweeper. Transitioning to scrum-half in 7s is easiest for scrum-halves, fly-halves and skillful wingers in the 15s game. For more on playing scrum-half in 7s, checkout this article by Dallen Stanford.
In rugby sevens, those skills are put to the test with players having to pass further, run faster and catch more often. The reduction in the number of players on each side means the on-field outputs are effectively doubled in Sevens. Players need to be able to pass twice as far, cover twice the ground on defense and move twice as quickly than in the 15s game.
Rugby Sevens is about possession with momentum acting as a catalyst to scoring. There is less scrummaging and very little kicking for territory involved in the 7s version of rugby. But every player in every position needs to be able to clean out a ruck, pass off both hands and sidestep in mid-field.
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Rugby 15 is a new franchise developed by HB Studios and published by Big Ben Interactive. This is the first rugby union game in two years since Rugby Challenge 2. HB Studios have not developed a rugby union game since Rugby World Cup 2011. The game is unlicensed, meaning that although you will find all the familiar teams you will not find any players you recognise. It should be noted that in terms of rugby games, the gameplay mechanics and graphics are not as good as previous rugby titles. Often the game feels sluggish and slow and the controls are sometimes non-responsive (particularly on the Vita), so please factor this in when going for your trophies.
In regards to the trophy list, if you are somewhat familiar with Rugby and previous rugby games, then you are looking at a quick and easy Platinum. You will need to play the majority of matches on Hard difficulty. However, this does not pose much of a challenge as you can simply play as a high ranked team against a low ranked team (all except for Serious Rugger ). All game mode or tournament related trophies can be obtained through simulating matches, which will save you a lot of time on the Platinum. Please refer to the Trophy Guide and the walkthrough below for more information.
Even if you are familiar with rugby games or rugby in general, it is recommended you play a friendly match to familiarise yourself with the controls and gameplay mechanics. Alternatively have a quick look at the Tutorial section on the main menu of the screen. You may also unlock some trophies from Step 4 (and Step 2 if you play on Hard) during this introductory match.
Try: A try is the primary method of scoring points in rugby. A try is scored when a player places the ball on the ground with downward pressure in the opposing team's goal area. A try is worth 5 points. Tries can be converted for two extra points.
Hooker: #2 This person is normally a short person. The hooker puts their arms over the top of the props' shoulders and will be supported by the props' larger bodies. The hooker is like a offensive lineman center in football and hikes the ball back to the rugby quarterback. This is done by hooking the ball with the soft swinging motion of one of the feet as the team's eight-man scrum pack pushes forward to give the hooker more room to hook the ball.
Centers: #12 and #13These are the two running backs of the team. #12 is called the inside center and is a very hard and powerful runner on offense and loves to tackle. Inside centers are used for the short tough running game of rugby like a fullback in football. #13 is the outside center. Outside centers are normally faster and smaller then the punishing running of the inside center. Outside centers are the scoring machine of rugby when all is planned well and good passing is available. Outside centers are know for a bit of speed, but more for their judgement of when to run straight, turn the corner and also to look for pitchmen on their outside and inside as fast offensive and defensive support running crosses the field. When you see a good outside center, the wing normally scores due to the fact that he drew in two defensive players to tackle the outside center.
Fullback: #15Fullbacks in football and rugby could not be more different. Fullbacks have several responsibilities. Rugby fullbacks are used more as a punt-returner when balls are kicked deep over the backfield. Fullbacks on the other side of the coin must have a good leg to kick balls deep when there is no running room. Fullbacks normally get the ball with no offensive pitchmen close by and will have to take on two or three defenders running at them full speed and must quickly decide if there is an option to kick and chase or attempt to try to run to the outside and outrun the defensive threat. Defensively a fullback is the last resort on open field tackling and must be a good one-on-one tackler. Good offensive planning will have the fullback insert into the offensive backline to give an overload of offensive options.
This system bodes well for Rugby 15. It indicates that some thought has gone into things and that fans of the sport of rugby union are finally going to get a game to beat the PSOne's Jonah Lomu Rugby.
Rugby 15 is an absolute shambles of a game. It gives the initial perception of just being a very challenging affair when you first play, so you'll get half an hour to an hour out of it before you realise that isn't the case and that it's the game that's terrible and not that you're terrible at the game. It had plenty of promise, but when examined closely, nearly every aspect of Rugby 15 is bug-ridden and heavily flawed or at the very best, massively unpolished. If you're a rugby fan and you see this in the store, kick it into touch and run the other way. Or just teleport. Like rugby players apparently can.
Review: Rugby 15The goodUnique ruck systemThe badPassing and tackling are very poorToo easy to steal the ball in rucks on any difficulty levelAI is terribleNo real teams for Southern Hemisphere competitionsA step back from previous generation rugby games in almost every wayWant to know more about our scoring scale
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Background: Intense training can lead to a pathophysiological change in serum concentration of a variety of biomarkers. Traditional biomarkers of cardiac injury are very useful in monitoring CVD patients, but in healthy subjects or athletes they cannot be informative enough about the cardiovascular risk, because in these cases their serum levels do not increase over the pathological limit. Therefore novel cardiovascular biomarkers are required in order to allow a better monitoring of sport performance, prediction of overtraining and diagnosis of sport-related cardiac injuries. Growth differentiation factor-15 (GDF-15) is emerging as a powerful cardiovascular injury risk indicator. In this study we investigate the effect of intense physical training of on the circulating levels of GDF-15 in rugby professional players.
Methods: Serum GDF-15, Erythropoietin, IL-6, the cardiovascular parameter ST-2, NT-proBNP and routine hematological parameters were measured in a group of 30 rugby players before and after a session of intense training. 59ce067264
https://www.labdiving.com/group/diver-n2/discussion/04148f9b-1aa6-465f-9695-18994d944f72